Shigeru Miyamoto

I think I can make an entirely new game experience, and if I can't do it, some other game designer will.

experience


Shigeru Miyamoto

I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.

experience


Shigeru Miyamoto

Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked, ready. This is something I've been hoping for throughout my career.

experience


Shigeru Miyamoto

Japanese people have a funny habit of abbreviating names.

funny


Shigeru Miyamoto

Japan actually is an aging population, and so as the population has aged, they have had a lot more problems with health.

health


Shigeru Miyamoto

I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.

history


Shigeru Miyamoto

I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.

history


Shigeru Miyamoto

There's definitely space for uniqueness in a home console.

home


Shigeru Miyamoto

I think what's really the most ideal thing is for the player themselves, within their own imagination, to carve out what they view as being the essence of the character.

imagination


Shigeru Miyamoto

I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.

movies


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